I've spent a year working on Beyond Good and Evil² as a Marketing Artist, Concept Artist and 2D Artist.
The keyart above was made for the 2017 E3, in collaboration with Guillaume Arvieu (art direction, creative concept, post-treatment), Pascal Ackermann (character 3D models), and Abdelkader Ali-Hadef (character TD, lighting, scene assembly).
I was in charge of 3D props & weapon modeling and surfacing, as well as character lighting, rendering, and Photoshop post-treatment on the left side of the picture (characters, props & background). You can see below a comparison of the raw CG image, and the detailed Photoshop work to improve the renders.
3D model of the gun I made in Maya, Zbrush and Substance Painter for the keyart:
Beyond Good and Evil²: concept arts
While working on Beyond Good and Evil 2 at Ubisoft I had the opportunity to design props for the game and for their cinematic trailer, aired during Ubisoft’s 2018 E3 Conference.
Social Media Logos & Artworks
Figurine Packaging Design
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